Allison Weiss
Game Designer & Artist
Video Games
The games on this page are those that I feel are my most complete projects, and that they demonstrate my abilities as a game designer and developer on long-term projects.
Caper
Caper is a 2D pixel-art stealth platformer in which you play as a magic, sentient cape, and evade detection and overcome/manipulate environment obstacles to reach the end of each level of a charming fantasy world.
I am the project’s designer, artist, and programmer. A demo of the first level is now playable!
Jump and Float!
Hide!
Use Traps!
Ungilded
A murder mystery game, in the spirit of Clue, where you act as the detective solving the murder of your dinner party’s host. I worked on this game as part of team of four, as a school project where we spent the semester on its design and development to make a proof of concept.
I participated primarily in the design and writing, though I also contributed to the art by making a few of the environment objects, as well as the title screen.
Duel Mechanic
Clues
Conversations
Characters
En Garde
A brief two-player, one-keyboard fencing game. I fenced in high school and wanted to emulate the rules of ”right of way” into a fencing video game.
I made this game as a final project four a game development course, spending half of the semester on its development. Aside from the font on the instruction screen, I made all the art assets, as well as the music.






